Add: show fallback sprites with debuglevel sprite=4

This commit is contained in:
Johannes E. Krause
2023-06-27 12:46:14 +02:00
committed by rubidium42
parent 55c07eed59
commit 5b0cfc7ea5
2 changed files with 6 additions and 2 deletions

View File

@@ -205,7 +205,10 @@ uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID
for (SpriteID i = begin; i != end; i++) {
if (SpriteExists(i)) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->file == file) count++;
if (sc->file == file) {
count++;
Debug(sprite, 4, "Sprite: {}", i);
}
}
}
return count;
@@ -731,7 +734,7 @@ void IncreaseSpriteLRU()
if (_sprite_lru_counter > 16384) {
SpriteID i;
Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
Debug(sprite, 5, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);