(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders

It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
  Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
  Made road vehicle depot windows start with one more row to make room for the buttons
This commit is contained in:
bjarni
2006-09-30 13:39:34 +00:00
parent 8b0d33d6ea
commit 5b2f08260b
6 changed files with 111 additions and 21 deletions

View File

@@ -1606,7 +1606,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (vehicle_list_window) {
uint16 window_type = p2 & VLW_MASK;
engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, INVALID_STATION, INVALID_ORDER, window_type);
engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, INVALID_STATION, INVALID_ORDER, INVALID_STATION, window_type);
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
@@ -2292,7 +2292,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
* @return the number of vehicles added to the list
*/
uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
{
const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
uint n = 0;
@@ -2347,6 +2347,25 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
break;
}
case VLW_DEPOT_LIST: {
FOR_ALL_VEHICLES(v) {
if (v->type == type && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_DEPOT && order->dest == depot_airport_index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
(*sort_list)[n++] = v;
break;
}
}
}
}
break;
}
default: NOT_REACHED(); break;
}
@@ -2376,7 +2395,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
uint n, i;
uint16 array_length = 0;
n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, (vlw_flag == VLW_STATION_LIST) ? id : INVALID_STATION, (vlw_flag == VLW_SHARED_ORDERS) ? id : INVALID_ORDER, vlw_flag);
n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, id, id, vlw_flag);
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {