Codechange: Remove Company/OwnerByte types
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@@ -52,7 +52,7 @@
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}
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config->AnchorUnchangeableSettings();
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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c->ai_info = info;
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@@ -76,7 +76,7 @@
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assert(_settings_game.difficulty.competitor_speed <= 4);
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if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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@@ -107,7 +107,7 @@
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if (_networking && !_network_server) return;
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PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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delete c->ai_instance;
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@@ -127,7 +127,7 @@
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* for the server owner to unpause the script again. */
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if (_network_dedicated) return;
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Pause();
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cur_company.Restore();
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@@ -135,7 +135,7 @@
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/* static */ void AI::Unpause(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Unpause();
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cur_company.Restore();
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@@ -143,7 +143,7 @@
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/* static */ bool AI::IsPaused(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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bool paused = Company::Get(company)->ai_instance->IsPaused();
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cur_company.Restore();
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@@ -253,7 +253,7 @@
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}
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/* Queue the event */
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(_current_company)->ai_instance->InsertEvent(event);
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cur_company.Restore();
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@@ -285,7 +285,7 @@
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Company *c = Company::GetIfValid(company);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Save();
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cur_company.Restore();
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} else {
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@@ -299,7 +299,7 @@
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Company *c = Company::GetIfValid(company);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Load(version);
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cur_company.Restore();
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} else {
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@@ -810,7 +810,7 @@ struct AIConfigWindow : public Window {
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if (_game_mode != GM_NORMAL) {
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return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
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}
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if (Company::IsValidID(slot) || slot < 0) return false;
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if (Company::IsValidID(slot)) return false;
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int max_slot = GetGameSettings().difficulty.max_no_competitors;
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for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
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