Codechange: Remove Company/OwnerByte types

This commit is contained in:
Charles Pigott
2019-04-22 09:10:04 +01:00
committed by PeterN
parent fcf06ba4c4
commit 5b34c8019f
37 changed files with 86 additions and 89 deletions

View File

@@ -45,7 +45,7 @@
Game::frame_counter++;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance->GameLoop();
cur_company.Restore();
@@ -84,7 +84,7 @@
config->AnchorUnchangeableSettings();
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::info = info;
@@ -98,7 +98,7 @@
/* static */ void Game::Uninitialize(bool keepConfig)
{
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
delete Game::instance;
Game::instance = nullptr;
@@ -158,7 +158,7 @@
}
/* Queue the event */
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->InsertEvent(event);
cur_company.Restore();
@@ -207,7 +207,7 @@
/* static */ void Game::Save()
{
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Save();
cur_company.Restore();
} else {
@@ -218,7 +218,7 @@
/* static */ void Game::Load(int version)
{
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Load(version);
cur_company.Restore();
} else {