Codechange: Remove Company/OwnerByte types

This commit is contained in:
Charles Pigott
2019-04-22 09:10:04 +01:00
committed by PeterN
parent fcf06ba4c4
commit 5b34c8019f
37 changed files with 86 additions and 89 deletions

View File

@@ -1077,7 +1077,7 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
/* found a tree */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
@@ -1436,7 +1436,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
}
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
@@ -1541,7 +1541,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
TILE_AREA_LOOP(tile_walk, ta) {
uint curh = TileHeight(tile_walk);
@@ -1966,7 +1966,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
if (flags & DC_EXEC) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
/* Prospecting has a chance to fail, however we cannot guarantee that something can
* be built on the map, so the chance gets lower when the map is fuller, but there
* is nothing we can really do about that. */
@@ -2128,7 +2128,7 @@ static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType c
*/
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
{
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
@@ -2760,7 +2760,7 @@ void IndustryDailyLoop()
return; // Nothing to do? get out
}
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
/* perform the required industry changes for the day */
@@ -2788,7 +2788,7 @@ void IndustryDailyLoop()
void IndustryMonthlyLoop()
{
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
_industry_builder.MonthlyLoop();