Codechange: Remove Company/OwnerByte types
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@@ -1377,7 +1377,7 @@ void StateGameLoop()
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/* All these actions has to be done from OWNER_NONE
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* for multiplayer compatibility */
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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AnimateAnimatedTiles();
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