Codechange: Remove Company/OwnerByte types

This commit is contained in:
Charles Pigott
2019-04-22 09:10:04 +01:00
committed by PeterN
parent fcf06ba4c4
commit 5b34c8019f
37 changed files with 86 additions and 89 deletions

View File

@@ -1377,7 +1377,7 @@ void StateGameLoop()
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
AnimateAnimatedTiles();