Merge branch 'master' into jgrpp

# Conflicts:
#	src/industry_cmd.cpp
#	src/landscape.cpp
#	src/object_cmd.cpp
#	src/rail_cmd.cpp
#	src/script/api/script_tile.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/world_settings.ini
#	src/terraform_cmd.cpp
#	src/tilearea_type.h
#	src/tree_cmd.cpp
#	src/tree_cmd.h
#	src/tree_gui.cpp
#	src/water_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-01-14 16:40:24 +00:00
16 changed files with 62 additions and 53 deletions

View File

@@ -399,7 +399,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_HOUSE :{BLACK}Place house
@@ -3776,7 +3776,7 @@ STR_SELECT_TOWN_LIST_ITEM :{BLACK}{TOWN}
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_REMOVE_TREES_BUTTON :{BLACK}Remove all Trees