Merge branch 'master' into jgrpp
# Conflicts: # src/industry_cmd.cpp # src/landscape.cpp # src/object_cmd.cpp # src/rail_cmd.cpp # src/script/api/script_tile.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/world_settings.ini # src/terraform_cmd.cpp # src/tilearea_type.h # src/tree_cmd.cpp # src/tree_cmd.h # src/tree_gui.cpp # src/water_cmd.cpp
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@@ -1271,7 +1271,7 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
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break;
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case 0x2F: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_TRAIN, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x30: // Extra miscellaneous flags
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@@ -1473,7 +1473,7 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
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}
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case 0x26: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_ROAD, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x27: // Extra miscellaneous flags
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@@ -1653,7 +1653,7 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
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}
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_SHIP, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x21: // Extra miscellaneous flags
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@@ -1815,7 +1815,7 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int
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break;
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_AIRCRAFT, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x21: // Extra miscellaneous flags
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@@ -10575,13 +10575,16 @@ static void FinaliseEngineArray()
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}
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}
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* Set appropriate flags on variant engine */
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/* Do final mapping on variant engine ID and set appropriate flags on variant engine */
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded;
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e->info.variant_id = GetNewEngineID(e->grf_prop.grffile, e->type, e->info.variant_id);
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded;
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}
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}
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* Skip wagons, there livery is defined via the engine */
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if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
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LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, nullptr);
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