Merge branch 'master' into jgrpp
# Conflicts: # src/industry_cmd.cpp # src/landscape.cpp # src/object_cmd.cpp # src/rail_cmd.cpp # src/script/api/script_tile.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/world_settings.ini # src/terraform_cmd.cpp # src/tilearea_type.h # src/tree_cmd.cpp # src/tree_cmd.h # src/tree_gui.cpp # src/water_cmd.cpp
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@@ -416,6 +416,7 @@ struct GameCreationSettings {
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byte landscape; ///< the landscape we're currently in
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byte water_borders; ///< bitset of the borders that are water
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uint16 custom_town_number; ///< manually entered number of towns
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uint16 custom_industry_number; ///< manually entered number of industries
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byte variety; ///< variety level applied to TGP
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byte custom_terrain_type; ///< manually entered height for TGP to aim for
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byte custom_sea_level; ///< manually entered percentage of water in the map
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@@ -431,7 +432,6 @@ struct GameCreationSettings {
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uint8 amount_of_rocks; ///< the amount of rocks
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uint8 height_affects_rocks; ///< the affect that map height has on rocks
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uint8 build_public_roads; ///< build public roads connecting towns
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uint16 custom_industry_number; ///< manually entered number of industries
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};
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/** Settings related to construction in-game */
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