Don't check safe waiting point in FollowTrainReservation if result unused
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@@ -693,7 +693,7 @@ PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res, Follo
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FindTrainOnTrackInfo ftoti;
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ftoti.res = FollowReservation(v->owner, GetRailTypeInfo(v->railtype)->all_compatible_railtypes, tile, trackdir, FRF_NONE, v, nullptr);
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ftoti.res.okay = IsSafeWaitingPosition(v, ftoti.res.tile, ftoti.res.trackdir, true, _settings_game.pf.forbid_90_deg);
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ftoti.res.okay = (flags & FTRF_OKAY_UNUSED) ? false : IsSafeWaitingPosition(v, ftoti.res.tile, ftoti.res.trackdir, true, _settings_game.pf.forbid_90_deg);
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if (train_on_res != nullptr) {
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FindVehicleOnPos(ftoti.res.tile, VEH_TRAIN, &ftoti, FindTrainOnTrackEnum);
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if (ftoti.best != nullptr) *train_on_res = ftoti.best->First();
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