Merge branch 'master' into jgrpp

# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
This commit is contained in:
Jonathan G Rennison
2020-08-27 18:31:09 +01:00
295 changed files with 1567 additions and 15574 deletions

View File

@@ -1439,7 +1439,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
}
static std::vector<Rect> _dirty_viewport_occlusions;
static ViewPort *_dirty_viewport;
static Viewport *_dirty_viewport;
static NWidgetDisplay _dirty_viewport_disp_flags;
static void DrawDirtyViewport(uint occlusion, int left, int top, int right, int bottom)
@@ -1484,7 +1484,7 @@ static void DrawDirtyViewport(uint occlusion, int left, int top, int right, int
if (_game_mode == GM_MENU) {
RedrawScreenRect(left, top, right, bottom);
} else {
extern void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom);
extern void ViewportDrawChk(Viewport *vp, int left, int top, int right, int bottom);
ViewportDrawChk(_dirty_viewport, left, top, right, bottom);
if (_dirty_viewport_disp_flags & (ND_SHADE_GREY | ND_SHADE_DIMMED)) {
GfxFillRect(left, top, right, bottom,
@@ -1584,7 +1584,7 @@ void DrawDirtyBlocks()
}
if (w->viewport != nullptr && !w->IsShaded()) {
ViewPort *vp = w->viewport;
Viewport *vp = w->viewport;
if (vp->is_drawn) {
vp->ClearDirty();
} else if (vp->is_dirty) {