Merge branch 'master' into jgrpp
# Conflicts: # CMakeLists.txt # src/saveload/town_sl.cpp # src/screenshot.h # src/script/api/ai/ai_date.hpp.sq # src/script/api/ai/ai_marine.hpp.sq # src/script/api/ai/ai_station.hpp.sq # src/script/api/game/game_date.hpp.sq # src/script/api/game/game_marine.hpp.sq # src/script/api/game/game_station.hpp.sq # src/script/api/game/game_window.hpp.sq # src/script/api/script_window.hpp # src/script/api/template/template_window.hpp.sq # src/signal.cpp # src/statusbar_gui.cpp # src/toolbar_gui.cpp # src/viewport.cpp # src/viewport_func.h
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@@ -268,7 +268,7 @@ static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for W
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* The actual location being shown is #scrollpos_x, #scrollpos_y.
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* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
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*/
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struct ViewportData : ViewPort {
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struct ViewportData : Viewport {
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VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
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int32 scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
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int32 scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
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