(svn r20283) -Codechange: Unify start of doygen comments.
This commit is contained in:
@@ -39,7 +39,8 @@ uint _gamelog_actions = 0; ///< number of actions
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static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
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/** Stores information about new action, but doesn't allocate it
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/**
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* Stores information about new action, but doesn't allocate it
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* Action is allocated only when there is at least one change
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* @param at type of action
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*/
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@@ -49,7 +50,8 @@ void GamelogStartAction(GamelogActionType at)
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_gamelog_action_type = at;
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}
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/** Stops logging of any changes
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/**
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* Stops logging of any changes
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*/
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void GamelogStopAction()
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{
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@@ -63,7 +65,8 @@ void GamelogStopAction()
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if (print) GamelogPrintDebug(5);
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}
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/** Resets and frees all memory allocated - used before loading or starting a new game
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/**
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* Resets and frees all memory allocated - used before loading or starting a new game
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*/
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void GamelogReset()
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{
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@@ -103,7 +106,8 @@ static void AddDebugText(char *buf, const char *s, ...)
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}
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/** Prints GRF filename if found
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/**
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* Prints GRF filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF which filename to print
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*/
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@@ -116,7 +120,8 @@ static void PrintGrfFilename(char *buf, uint grfid)
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AddDebugText(buf, ", filename: %s", gc->filename);
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}
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/** Prints GRF ID, checksum and filename if found
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/**
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* Prints GRF ID, checksum and filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF ID
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* @param md5sum array of md5sum to print
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@@ -292,7 +297,8 @@ static void GamelogPrintDebugProc(const char *s)
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}
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/** Prints gamelog to debug output. Code is executed even when
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/**
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* Prints gamelog to debug output. Code is executed even when
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* there will be no output. It is called very seldom, so it
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* doesn't matter that much. At least it gives more uniform code...
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* @param level debug level we need to print stuff
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@@ -304,7 +310,8 @@ void GamelogPrintDebug(int level)
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}
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/** Allocates new LoggedChange and new LoggedAction if needed.
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/**
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* Allocates new LoggedChange and new LoggedAction if needed.
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* If there is no action active, NULL is returned.
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* @param ct type of change
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* @return new LoggedChange, or NULL if there is no action active
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@@ -332,7 +339,8 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
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}
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/** Logs a emergency savegame
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/**
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* Logs a emergency savegame
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*/
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void GamelogEmergency()
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{
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@@ -343,7 +351,8 @@ void GamelogEmergency()
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GamelogStopAction();
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}
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/** Finds out if current game is a loaded emergency savegame.
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/**
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* Finds out if current game is a loaded emergency savegame.
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*/
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bool GamelogTestEmergency()
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{
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@@ -360,7 +369,8 @@ bool GamelogTestEmergency()
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return (emergency != NULL);
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}
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/** Logs a change in game revision
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/**
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* Logs a change in game revision
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*/
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void GamelogRevision()
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{
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@@ -376,7 +386,8 @@ void GamelogRevision()
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lc->revision.newgrf = _openttd_newgrf_version;
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}
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/** Logs a change in game mode (scenario editor or game)
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/**
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* Logs a change in game mode (scenario editor or game)
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*/
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void GamelogMode()
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{
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@@ -389,7 +400,8 @@ void GamelogMode()
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lc->mode.landscape = _settings_game.game_creation.landscape;
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}
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/** Logs loading from savegame without gamelog
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/**
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* Logs loading from savegame without gamelog
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*/
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void GamelogOldver()
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{
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@@ -402,7 +414,8 @@ void GamelogOldver()
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lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
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}
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/** Logs change in game settings. Only non-networksafe settings are logged
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/**
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* Logs change in game settings. Only non-networksafe settings are logged
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* @param name setting name
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* @param oldval old setting value
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* @param newval new setting value
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@@ -420,7 +433,8 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval)
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}
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/** Finds out if current revision is different than last revision stored in the savegame.
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/**
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* Finds out if current revision is different than last revision stored in the savegame.
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* Appends GLCT_REVISION when the revision string changed
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*/
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void GamelogTestRevision()
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@@ -442,7 +456,8 @@ void GamelogTestRevision()
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}
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}
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/** Finds last stored game mode or landscape.
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/**
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* Finds last stored game mode or landscape.
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* Any change is logged
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*/
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void GamelogTestMode()
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@@ -461,7 +476,8 @@ void GamelogTestMode()
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}
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/** Logs triggered GRF bug.
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/**
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* Logs triggered GRF bug.
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* @param grfid ID of problematic GRF
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* @param bug type of bug, @see enum GRFBugs
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* @param data additional data
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@@ -478,7 +494,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
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lc->grfbug.bug = bug;
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}
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/** Logs GRF bug - rail vehicle has different length after reversing.
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/**
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* Logs GRF bug - rail vehicle has different length after reversing.
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* Ensures this is logged only once for each GRF and engine type
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* This check takes some time, but it is called pretty seldom, so it
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* doesn't matter that much (ideally it shouldn't be called at all).
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@@ -507,7 +524,8 @@ bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
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}
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/** Decides if GRF should be logged
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/**
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* Decides if GRF should be logged
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* @param g grf to determine
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* @return true iff GRF is not static and is loaded
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*/
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@@ -516,7 +534,8 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g)
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return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
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}
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/** Logs removal of a GRF
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/**
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* Logs removal of a GRF
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* @param grfid ID of removed GRF
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*/
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void GamelogGRFRemove(uint32 grfid)
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@@ -529,7 +548,8 @@ void GamelogGRFRemove(uint32 grfid)
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lc->grfrem.grfid = grfid;
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}
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/** Logs adding of a GRF
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/**
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* Logs adding of a GRF
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* @param newg added GRF
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*/
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void GamelogGRFAdd(const GRFConfig *newg)
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@@ -544,7 +564,8 @@ void GamelogGRFAdd(const GRFConfig *newg)
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lc->grfadd = newg->ident;
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}
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/** Logs loading compatible GRF
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/**
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* Logs loading compatible GRF
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* (the same ID, but different MD5 hash)
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* @param newg new (updated) GRF
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*/
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@@ -558,7 +579,8 @@ void GamelogGRFCompatible(const GRFIdentifier *newg)
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lc->grfcompat = *newg;
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}
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/** Logs changing GRF order
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/**
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* Logs changing GRF order
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* @param grfid GRF that is moved
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* @param offset how far it is moved, positive = moved down
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*/
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@@ -573,7 +595,8 @@ static void GamelogGRFMove(uint32 grfid, int32 offset)
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lc->grfmove.offset = offset;
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}
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/** Logs change in GRF parameters.
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/**
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* Logs change in GRF parameters.
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* Details about parameters changed are not stored
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* @param grfid ID of GRF to store
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*/
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@@ -587,7 +610,8 @@ static void GamelogGRFParameters(uint32 grfid)
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lc->grfparam.grfid = grfid;
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}
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/** Logs adding of list of GRFs.
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/**
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* Logs adding of list of GRFs.
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* Useful when old savegame is loaded or when new game is started
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* @param newg head of GRF linked list
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*/
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@@ -606,7 +630,8 @@ struct GRFList {
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const GRFConfig *grf[];
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};
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/** Generates GRFList
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/**
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* Generates GRFList
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* @param grfc head of GRF linked list
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*/
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static GRFList *GenerateGRFList(const GRFConfig *grfc)
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@@ -626,7 +651,8 @@ static GRFList *GenerateGRFList(const GRFConfig *grfc)
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return list;
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}
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/** Compares two NewGRF lists and logs any change
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/**
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* Compares two NewGRF lists and logs any change
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* @param oldc original GRF list
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* @param newc new GRF list
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*/
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