(svn r20283) -Codechange: Unify start of doygen comments.
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@@ -9,7 +9,8 @@
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/** @file town_land.h Sprites to use and how to display them for town tiles. */
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/** Writes the data into the Town Tile Drawing Struct
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/**
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* Writes the data into the Town Tile Drawing Struct
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* @param s1 The first sprite of the building, mostly the ground sprite
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* @param p1 The first sprite's palette of the building, mostly the ground sprite
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* @param s2 The second sprite of the building.
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@@ -1790,7 +1791,8 @@ static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
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/** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */
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assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
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/** Describes the data that defines each house in the game
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/**
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* Describes the data that defines each house in the game
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* @param mnd introduction year of the house
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* @param mxd last year it can be built
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* @param p population
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