Merge branch 'master' into jgrpp

# Conflicts:
#	src/core/geometry_type.hpp
#	src/error_gui.cpp
#	src/rail_gui.cpp
#	src/tree_gui.cpp
#	src/vehicle_gui.cpp
#	src/widgets/dropdown.cpp
This commit is contained in:
Jonathan G Rennison
2022-12-03 23:40:22 +00:00
33 changed files with 174 additions and 147 deletions

View File

@@ -1242,13 +1242,13 @@ void SmallMapWindow::RebuildColourIndexIfNecessary()
switch (widget) {
case WID_SM_MAP: {
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.Width(), r.Height())) return;
this->DrawSmallMap(&new_dpi);
break;
}
case WID_SM_LEGEND: {
uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
uint columns = this->GetNumberColumnsLegend(r.Width());
uint number_of_rows = this->GetNumberRowsLegend(columns);
bool rtl = _current_text_dir == TD_RTL;
uint y_org = r.top + WD_FRAMERECT_TOP;
@@ -1750,8 +1750,8 @@ void SmallMapWindow::SmallMapCenterOnCurrentPos()
*/
Point SmallMapWindow::GetStationMiddle(const Station *st) const
{
int x = (st->rect.right + st->rect.left + 1) / 2;
int y = (st->rect.bottom + st->rect.top + 1) / 2;
int x = CenterBounds(st->rect.left, st->rect.right, 0);
int y = CenterBounds(st->rect.top, st->rect.bottom, 0);
Point ret = this->RemapTile(x, y);
/* Same magic 3 as in DrawVehicles; that's where I got it from.