(svn r23092) -Codechange: create a non-pixel version of some of the Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
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@@ -226,9 +226,42 @@ static inline void SetAnimationFrame(TileIndex t, byte frame)
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_me[t].m7 = frame;
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}
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Slope GetTilePixelSlope(TileIndex tile, uint *h);
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uint GetTilePixelZ(TileIndex tile);
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uint GetTileMaxPixelZ(TileIndex tile);
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Slope GetTileSlope(TileIndex tile, uint *h = NULL);
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uint GetTileZ(TileIndex tile);
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uint GetTileMaxZ(TileIndex tile);
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/**
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* Return the slope of a given tile
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* @param tile Tile to compute slope of
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* @param h If not \c NULL, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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static inline Slope GetTilePixelSlope(TileIndex tile, uint *h)
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{
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Slope s = GetTileSlope(tile, h);
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if (h != NULL) *h *= TILE_HEIGHT;
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return s;
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}
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/**
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* Get bottom height of the tile
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* @param tile Tile to compute height of
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* @return Minimum height of the tile
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*/
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static inline uint GetTilePixelZ(TileIndex tile)
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{
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return GetTileZ(tile) * TILE_HEIGHT;
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}
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/**
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* Get top height of the tile
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* @param t Tile to compute height of
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* @return Maximum height of the tile
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*/
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static inline uint GetTileMaxPixelZ(TileIndex tile)
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{
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return GetTileMaxZ(tile) * TILE_HEIGHT;
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}
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/**
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