(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
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@@ -3138,7 +3138,7 @@ static void HandleBrokenTrain(Vehicle *v)
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if (!(v->vehstatus & VS_HIDDEN)) {
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Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
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if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
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}
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}
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