(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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@@ -45,7 +45,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* When we execute, really make the sign */
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if (flags & DC_EXEC) {
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Sign *si = new Sign(_current_company);
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Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
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int x = TileX(tile) * TILE_SIZE;
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int y = TileY(tile) * TILE_SIZE;
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@@ -78,7 +78,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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{
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Sign *si = Sign::GetIfValid(p1);
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if (si == NULL) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
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/* Rename the signs when empty, otherwise remove it */
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if (!StrEmpty(text)) {
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@@ -89,7 +89,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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free(si->name);
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/* Assign the new one */
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si->name = strdup(text);
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si->owner = _current_company;
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if (_game_mode != GM_EDITOR) si->owner = _current_company;
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si->UpdateVirtCoord();
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InvalidateWindowData(WC_SIGN_LIST, 0, 1);
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