(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.

This commit is contained in:
frosch
2012-01-22 13:54:02 +00:00
parent b9192ac432
commit 5bf1710a28
4 changed files with 13 additions and 6 deletions

View File

@@ -45,7 +45,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
Sign *si = new Sign(_current_company);
Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
@@ -78,7 +78,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
{
Sign *si = Sign::GetIfValid(p1);
if (si == NULL) return CMD_ERROR;
if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY) return CMD_ERROR;
if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!StrEmpty(text)) {
@@ -89,7 +89,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
free(si->name);
/* Assign the new one */
si->name = strdup(text);
si->owner = _current_company;
if (_game_mode != GM_EDITOR) si->owner = _current_company;
si->UpdateVirtCoord();
InvalidateWindowData(WC_SIGN_LIST, 0, 1);