Make tree tile grass ground density update speed independent of growth speed
See #386
This commit is contained in:
@@ -926,22 +926,24 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
}
|
||||
|
||||
if (GetTreeCounter(tile) < 15) {
|
||||
if (_settings_game.construction.tree_growth_rate > 0) {
|
||||
/* slow, very slow, extremely slow */
|
||||
uint16 grow_slowing_values[4] = { 0x10000 / 5, 0x10000 / 20, 0x10000 / 120, 0 };
|
||||
|
||||
if (GB(Random(), 0, 16) < grow_slowing_values[_settings_game.construction.tree_growth_rate - 1]) {
|
||||
AddTreeCounter(tile, 1);
|
||||
}
|
||||
} else {
|
||||
AddTreeCounter(tile, 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
SetTreeCounter(tile, 0);
|
||||
|
||||
if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
|
||||
|
||||
if (_settings_game.construction.tree_growth_rate > 0) {
|
||||
if (_settings_game.construction.tree_growth_rate == 4) return;
|
||||
|
||||
/* slow, very slow, extremely slow */
|
||||
uint16 grow_slowing_values[4] = { 0x10000 / 5, 0x10000 / 20, 0x10000 / 120, 0 };
|
||||
|
||||
if (GB(Random(), 0, 16) >= grow_slowing_values[_settings_game.construction.tree_growth_rate - 1]) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetTreeGrowth(tile)) {
|
||||
case 3: // regular sized tree
|
||||
if (_settings_game.game_creation.landscape == LT_TROPIC &&
|
||||
|
Reference in New Issue
Block a user