(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.

This commit is contained in:
frosch
2014-03-23 13:28:32 +00:00
parent f505c192c8
commit 5c3b3f84d6
7 changed files with 18 additions and 18 deletions

View File

@@ -86,7 +86,7 @@ static bool IsStationAvailable(const StationSpec *statspec)
void CcPlaySound1E(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
}
static void GenericPlaceRail(TileIndex tile, int cmd)
@@ -133,7 +133,7 @@ void CcRailDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
DiagDirection dir = (DiagDirection)p2;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
tile += TileOffsByDiagDir(dir);
@@ -171,7 +171,7 @@ void CcStation(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
/* Only close the station builder window if the default station and non persistent building is chosen. */
if (_railstation.station_class == STAT_CLASS_DFLT && _railstation.station_type == 0 && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
@@ -272,7 +272,7 @@ static void PlaceRail_Bridge(TileIndex tile, Window *w)
void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} else {
SetRedErrorSquare(_build_tunnel_endtile);