(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.
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@@ -26,7 +26,7 @@ struct SoundEntry {
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enum SoundFx {
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SND_BEGIN = 0,
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SND_02_SPLAT = 0, // 0 == 0x00 !
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SND_02_SPLAT_WATER = 0, ///< Water construction.
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SND_03_FACTORY_WHISTLE,
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SND_04_TRAIN,
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SND_05_TRAIN_THROUGH_TUNNEL,
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@@ -55,8 +55,8 @@ enum SoundFx {
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SND_1C_TRUCK_START_2,
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SND_1D_APPLAUSE,
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SND_1E_OOOOH,
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SND_1F_SPLAT, // 29 == 0x1D
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SND_20_SPLAT_2, // 30 == 0x1E
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SND_1F_SPLAT_OTHER, ///< Non-water non-rail construction.
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SND_20_SPLAT_RAIL, ///< Rail construction.
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SND_21_JACKHAMMER,
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SND_22_CAR_HORN,
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SND_23_CAR_HORN_2,
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