(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
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@@ -112,31 +112,6 @@ enum {
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NUM_LANDSCAPE = 4,
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};
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#define GAME_DIFFICULTY_NUM 18
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/** Specific type for Game Difficulty to ease changing the type */
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typedef uint16 GDType;
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struct GameDifficulty {
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GDType max_no_competitors;
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GDType competitor_start_time;
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GDType number_towns;
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GDType number_industries;
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GDType max_loan;
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GDType initial_interest;
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GDType vehicle_costs;
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GDType competitor_speed;
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GDType competitor_intelligence; // no longer in use
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GDType vehicle_breakdowns;
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GDType subsidy_multiplier;
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GDType construction_cost;
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GDType terrain_type;
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GDType quantity_sea_lakes;
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GDType economy;
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GDType line_reverse_mode;
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GDType disasters;
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GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
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};
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struct ViewportSign {
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int32 left;
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int32 top;
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@@ -150,7 +125,7 @@ enum {
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SORT_BY_NAME = 2
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};
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VARDEF byte _savegame_sort_order;
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extern byte _savegame_sort_order;
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enum {
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MAX_SCREEN_WIDTH = 2048,
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@@ -166,7 +141,7 @@ enum {
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SCROLL_SAVE = 2,
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SCROLL_CHAT = 4,
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};
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VARDEF byte _no_scroll;
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extern byte _no_scroll;
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/** To have a concurrently running thread interface with the main program, use
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* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
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