(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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@@ -15,6 +15,9 @@
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#define NEWGRF_COMMONS_H
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#include "core/bitmath_func.hpp"
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#include "tile_cmd.h"
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#include "transparency.h"
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#include "sprite.h"
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#include "table/sprites.h"
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@@ -146,4 +149,6 @@ static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal
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}
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}
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void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette);
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#endif /* NEWGRF_COMMONS_H */
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