(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses

This commit is contained in:
yexo
2010-01-08 22:42:00 +00:00
parent 340f5e8569
commit 5cad8dac74
5 changed files with 48 additions and 54 deletions

View File

@@ -173,7 +173,6 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
SpriteID image = dts->ground.sprite;
SpriteID pal = dts->ground.pal;
@@ -190,32 +189,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
}
}
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
image = dtss->image.sprite;
pal = dtss->image.pal;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (IS_CUSTOM_SPRITE(image)) image += stage;
pal = SpriteLayoutPaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour));
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
);
} else {
/* For industries and houses delta_x and delta_y are unsigned */
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES));
}
}
DrawTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
}
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)