(svn r25412) -Codechange: Make use of Window::OnHotkey

This commit is contained in:
frosch
2013-06-15 15:30:44 +00:00
parent 6291383823
commit 5cb174c6b8
10 changed files with 77 additions and 114 deletions

View File

@@ -164,14 +164,6 @@ struct BuildDocksToolbarWindow : Window {
this->last_clicked_widget = (DockToolbarWidgets)widget;
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
int num = this->hotkeys.CheckMatch(keycode);
if (num == -1) return ES_NOT_HANDLED;
this->OnClick(Point(), num, 1);
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
switch (this->last_clicked_widget) {
@@ -318,7 +310,8 @@ static WindowDesc _build_docks_toolbar_desc(
WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets)
_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
&BuildDocksToolbarWindow::hotkeys
);
/**
@@ -342,7 +335,7 @@ EventState DockToolbarGlobalHotkeys(uint16 key, uint16 keycode)
if (num == -1) return ES_NOT_HANDLED;
Window *w = ShowBuildDocksToolbar();
if (w == NULL) return ES_NOT_HANDLED;
return w->OnKeyPress(key, keycode);
return w->OnHotkey(num);
}
/**