Make 32 instead of 16 rail types possible. by using one free bit of m1 in the map array.
(cherry picked from commit b44843800880cdc186f5183301ee0f42afbb5f84) Also set non-rail type M3 bits to 0 where applicable. Change savegame versioning to SLXI format.
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committed by
Jonathan G Rennison

parent
59677d5c6f
commit
5cc56d6ad9
@@ -43,6 +43,7 @@ enum SlXvFeatureIndex {
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XSLFI_VEH_LIFETIME_PROFIT, ///< Vehicle lifetime profit patch
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XSLFI_LINKGRAPH_DAY_SCALE, ///< Linkgraph job duration & interval may be in non-scaled days
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XSLFI_TEMPLATE_REPLACEMENT, ///< Template-based train replacement
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XSLFI_MORE_RAIL_TYPES, ///< Increased number of rail types
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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