Make 32 instead of 16 rail types possible. by using one free bit of m1 in the map array.

(cherry picked from commit b44843800880cdc186f5183301ee0f42afbb5f84)

Also set non-rail type M3 bits to 0 where applicable.
Change savegame versioning to SLXI format.
This commit is contained in:
keldorkatarn
2016-04-01 21:27:19 +02:00
committed by Jonathan G Rennison
parent 59677d5c6f
commit 5cc56d6ad9
15 changed files with 90 additions and 59 deletions

View File

@@ -1190,8 +1190,8 @@ CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_
* @param tile_org northern most position of station dragging/placement
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0- 3) - railtype
* - p1 = (bit 4) - orientation (Axis)
* - p1 = (bit 0- 4) - railtype
* - p1 = (bit 5) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
@@ -1205,8 +1205,8 @@ CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_
CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Unpack parameters */
RailType rt = Extract<RailType, 0, 4>(p1);
Axis axis = Extract<Axis, 4, 1>(p1);
RailType rt = Extract<RailType, 0, 5>(p1);
Axis axis = Extract<Axis, 5, 1>(p1);
byte numtracks = GB(p1, 8, 8);
byte plat_len = GB(p1, 16, 8);
bool adjacent = HasBit(p1, 24);