Fix wrong class used in cast for selected AI/GS script info

This commit is contained in:
Jonathan G Rennison
2022-12-22 19:25:47 +00:00
parent 189a6df4e1
commit 5cebc171b1

View File

@@ -140,11 +140,11 @@ struct AIListWindow : public Window {
break;
}
case WID_AIL_INFO_BG: {
AIInfo *selected_info = nullptr;
ScriptInfo *selected_info = nullptr;
int i = 0;
for (const auto &item : *this->info_list) {
i++;
if (this->selected == i - 1) selected_info = static_cast<AIInfo *>(item.second);
if (this->selected == i - 1) selected_info = static_cast<ScriptInfo *>(item.second);
}
/* Some info about the currently selected AI. */
if (selected_info != nullptr) {