Refactor drawing of vehicle route lines.
De-duplicate lines to be drawn. Avoid repeated scanning of order list. Simplify handling of dirtying old drawn lines.
This commit is contained in:
114
src/viewport.cpp
114
src/viewport.cpp
@@ -100,6 +100,8 @@
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <tuple>
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/string_colours.h"
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#include "table/string_colours.h"
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@@ -210,19 +212,25 @@ SubSprite _vp_route_step_subsprite;
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struct DrawnPathRouteTileLine {
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struct DrawnPathRouteTileLine {
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TileIndex from_tile;
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TileIndex from_tile;
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TileIndex to_tile;
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TileIndex to_tile;
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bool order_match;
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bool operator==(const DrawnPathRouteTileLine &other) const
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bool operator==(const DrawnPathRouteTileLine &other) const
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{
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{
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return this->from_tile == other.from_tile && this->to_tile == other.to_tile;
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return std::tie(this->from_tile, this->to_tile, this->order_match) == std::tie(other.from_tile, other.to_tile, other.order_match);
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}
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}
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bool operator!=(const DrawnPathRouteTileLine &other) const
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bool operator!=(const DrawnPathRouteTileLine &other) const
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{
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{
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return !(*this == other);
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return !(*this == other);
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}
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}
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bool operator<(const DrawnPathRouteTileLine &other) const
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{
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return std::tie(this->from_tile, this->to_tile, this->order_match) < std::tie(other.from_tile, other.to_tile, other.order_match);
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}
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};
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};
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std::vector<DrawnPathRouteTileLine> _vp_route_paths_drawn_dirty;
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std::vector<DrawnPathRouteTileLine> _vp_route_paths;
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std::vector<DrawnPathRouteTileLine> _vp_route_paths_last_mark_dirty;
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std::vector<DrawnPathRouteTileLine> _vp_route_paths_last_mark_dirty;
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static void MarkRoutePathsDirty(const std::vector<DrawnPathRouteTileLine> &lines);
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static void MarkRoutePathsDirty(const std::vector<DrawnPathRouteTileLine> &lines);
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@@ -1690,16 +1698,43 @@ static inline Order *GetFinalOrder(const Vehicle *veh, Order *order)
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return order;
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return order;
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}
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}
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static bool ViewportMapPrepareVehicleRoute(const Vehicle * const veh)
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{
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if (!veh) return false;
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if (_vp_route_paths.size() == 0) {
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TileIndex from_tile = GetLastValidOrderLocation(veh);
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if (from_tile == INVALID_TILE) return false;
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Order *order;
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FOR_VEHICLE_ORDERS(veh, order) {
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Order *final_order = GetFinalOrder(veh, order);
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const TileIndex to_tile = final_order->GetLocation(veh, veh->type == VEH_AIRCRAFT);
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if (to_tile == INVALID_TILE) continue;
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DrawnPathRouteTileLine path = { from_tile, to_tile, (final_order == order) };
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if (path.from_tile > path.to_tile) std::swap(path.from_tile, path.to_tile);
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_vp_route_paths.push_back(path);
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const OrderType ot = order->GetType();
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if (ot == OT_GOTO_STATION || ot == OT_GOTO_DEPOT || ot == OT_GOTO_WAYPOINT || ot == OT_IMPLICIT) from_tile = to_tile;
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}
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// remove duplicate lines
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std::sort(_vp_route_paths.begin(), _vp_route_paths.end());
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_vp_route_paths.erase(std::unique(_vp_route_paths.begin(), _vp_route_paths.end()), _vp_route_paths.end());
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}
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return true;
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}
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/** Draw the route of a vehicle. */
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/** Draw the route of a vehicle. */
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static void ViewportMapDrawVehicleRoute(const ViewPort *vp)
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static void ViewportMapDrawVehicleRoute(const ViewPort *vp)
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{
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{
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Order *order;
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const Vehicle *veh = GetVehicleFromWindow(_focused_window);
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const Vehicle *veh = GetVehicleFromWindow(_focused_window);
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if (!veh) {
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if (!veh) {
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if (!_vp_route_paths_drawn_dirty.empty()) {
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if (!_vp_route_paths.empty()) {
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// make sure we remove any leftover paths
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// make sure we remove any leftover paths
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MarkRoutePathsDirty(_vp_route_paths_drawn_dirty);
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MarkRoutePathsDirty(_vp_route_paths);
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_vp_route_paths_drawn_dirty.clear();
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_vp_route_paths.clear();
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 0");
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 0");
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}
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}
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return;
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return;
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@@ -1708,31 +1743,25 @@ static void ViewportMapDrawVehicleRoute(const ViewPort *vp)
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switch (_settings_client.gui.show_vehicle_route) {
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switch (_settings_client.gui.show_vehicle_route) {
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/* case 0: return; // No */
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/* case 0: return; // No */
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case 1: { // Simple
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case 1: { // Simple
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TileIndex from_tile = GetLastValidOrderLocation(veh);
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if (!ViewportMapPrepareVehicleRoute(veh)) {
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if (from_tile == INVALID_TILE) {
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if (!_vp_route_paths.empty()) {
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if (!_vp_route_paths_drawn_dirty.empty()) {
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// make sure we remove any leftover paths
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// make sure we remove any leftover paths
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MarkRoutePathsDirty(_vp_route_paths_drawn_dirty);
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MarkRoutePathsDirty(_vp_route_paths);
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_vp_route_paths_drawn_dirty.clear();
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_vp_route_paths.clear();
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 1");
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 1");
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}
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}
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return;
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return;
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}
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}
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std::vector<DrawnPathRouteTileLine> drawn_paths;
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DrawPixelInfo *old_dpi = _cur_dpi;
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &_dpi_for_text;
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_cur_dpi = &_dpi_for_text;
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FOR_VEHICLE_ORDERS(veh, order) {
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for (const auto &iter : _vp_route_paths) {
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const Point from_pt = RemapCoords2(TileX(from_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(from_tile) * TILE_SIZE + TILE_SIZE / 2);
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const Point from_pt = RemapCoords2(TileX(iter.from_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(iter.from_tile) * TILE_SIZE + TILE_SIZE / 2);
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const int from_x = UnScaleByZoom(from_pt.x, vp->zoom);
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const int from_x = UnScaleByZoom(from_pt.x, vp->zoom);
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const int from_y = UnScaleByZoom(from_pt.y, vp->zoom);
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const int from_y = UnScaleByZoom(from_pt.y, vp->zoom);
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Order *final_order = GetFinalOrder(veh, order);
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const Point to_pt = RemapCoords2(TileX(iter.to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(iter.to_tile) * TILE_SIZE + TILE_SIZE / 2);
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const TileIndex to_tile = final_order->GetLocation(veh, veh->type == VEH_AIRCRAFT);
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if (to_tile == INVALID_TILE) continue;
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const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2);
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const int to_x = UnScaleByZoom(to_pt.x, vp->zoom);
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const int to_x = UnScaleByZoom(to_pt.x, vp->zoom);
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const int to_y = UnScaleByZoom(to_pt.y, vp->zoom);
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const int to_y = UnScaleByZoom(to_pt.y, vp->zoom);
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@@ -1741,28 +1770,15 @@ static void ViewportMapDrawVehicleRoute(const ViewPort *vp)
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GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3, _settings_client.gui.dash_level_of_route_lines);
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GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3, _settings_client.gui.dash_level_of_route_lines);
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line_width = 1;
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line_width = 1;
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}
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}
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GfxDrawLine(from_x, from_y, to_x, to_y, (final_order == order) ? PC_WHITE : PC_YELLOW, line_width, _settings_client.gui.dash_level_of_route_lines);
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GfxDrawLine(from_x, from_y, to_x, to_y, iter.order_match ? PC_WHITE : PC_YELLOW, line_width, _settings_client.gui.dash_level_of_route_lines);
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DrawnPathRouteTileLine path = { from_tile, to_tile };
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drawn_paths.push_back(path);
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const OrderType ot = order->GetType();
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if (ot == OT_GOTO_STATION || ot == OT_GOTO_DEPOT || ot == OT_GOTO_WAYPOINT || ot == OT_IMPLICIT) from_tile = to_tile;
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}
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}
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if (!_vp_route_paths_drawn_dirty.empty() && _vp_route_paths_drawn_dirty != drawn_paths) {
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if (_vp_route_paths_last_mark_dirty != _vp_route_paths) {
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// make sure we remove any leftover paths
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// make sure we're not drawing a partial path
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MarkRoutePathsDirty(_vp_route_paths_drawn_dirty);
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MarkRoutePathsDirty(_vp_route_paths);
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_vp_route_paths_last_mark_dirty = _vp_route_paths;
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 2");
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 2");
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}
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}
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if (_vp_route_paths_last_mark_dirty != drawn_paths) {
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// make sure we're not drawing a partial path
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MarkRoutePathsDirty(drawn_paths);
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_vp_route_paths_last_mark_dirty = drawn_paths;
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DEBUG(misc, 1, "ViewportMapDrawVehicleRoute: redrawing dirty paths 3");
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}
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_vp_route_paths_drawn_dirty.swap(drawn_paths); // move
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_cur_dpi = old_dpi;
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_cur_dpi = old_dpi;
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break;
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break;
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@@ -2972,31 +2988,19 @@ static void MarkRoutePathsDirty(const std::vector<DrawnPathRouteTileLine> &lines
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void MarkAllRoutePathsDirty(const Vehicle *veh)
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void MarkAllRoutePathsDirty(const Vehicle *veh)
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{
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{
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Order *order;
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TileIndex from_tile;
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switch (_settings_client.gui.show_vehicle_route) {
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switch (_settings_client.gui.show_vehicle_route) {
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case 0: // No
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case 0: // No
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return;
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return;
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case 1: // Simple
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case 1: // Simple
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MarkRoutePathsDirty(_vp_route_paths_drawn_dirty);
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ViewportMapPrepareVehicleRoute(veh);
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_vp_route_paths_drawn_dirty.clear();
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std::vector<DrawnPathRouteTileLine> dirtied_paths;
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from_tile = GetLastValidOrderLocation(veh);
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if (from_tile == INVALID_TILE) return;
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FOR_VEHICLE_ORDERS(veh, order) {
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Order *final_order = GetFinalOrder(veh, order);
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const TileIndex to_tile = final_order->GetLocation(veh, veh->type == VEH_AIRCRAFT);
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if (to_tile == INVALID_TILE) continue;
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MarkTileLineDirty(from_tile, to_tile);
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const OrderType ot = order->GetType();
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DrawnPathRouteTileLine path = { from_tile, to_tile };
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dirtied_paths.push_back(path);
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if (ot == OT_GOTO_STATION || ot == OT_GOTO_DEPOT || ot == OT_GOTO_WAYPOINT || ot == OT_IMPLICIT) from_tile = to_tile;
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}
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_vp_route_paths_last_mark_dirty.swap(dirtied_paths);
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break;
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break;
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}
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}
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for (const auto &iter : _vp_route_paths) {
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MarkTileLineDirty(iter.from_tile, iter.to_tile);
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}
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_vp_route_paths_last_mark_dirty.swap(_vp_route_paths);
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_vp_route_paths.clear();
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}
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}
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/**
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/**
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