(svn r21454) -Codechange: add support for object variable 48
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@@ -237,6 +237,9 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
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/* Object founder information */
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case 0x44: return _current_company;
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/* Object view */
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case 0x48: return object->u.object.view;
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/*
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* Disallow the rest:
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* 0x40: Relative position is passed as parameter during construction.
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@@ -284,6 +287,9 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
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/* Object colour */
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case 0x47: return o->colour;
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/* Object view */
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case 0x48: return o->view;
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/* Get object ID at offset param */
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case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, tile), object->grffile->grfid);
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@@ -338,7 +344,7 @@ static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Obj
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/**
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* Returns a resolver object to be used with feature 0F spritegroups.
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*/
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile)
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view = 0)
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{
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res->GetRandomBits = ObjectGetRandomBits;
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res->GetTriggers = ObjectGetTriggers;
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@@ -348,6 +354,7 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const
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res->u.object.o = o;
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res->u.object.tile = tile;
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res->u.object.view = view;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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@@ -368,12 +375,13 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const
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* @param spec The specification of the object / the entry point.
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* @param o The object to call the callback for.
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* @param tile The tile the callback is called for.
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* @param view The view of the object (only used when o == NULL).
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* @return The result of the callback.
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*/
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile)
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view)
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{
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ResolverObject object;
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NewObjectResolver(&object, spec, o, tile);
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NewObjectResolver(&object, spec, o, tile, view);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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@@ -433,11 +441,12 @@ void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
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* @param x Position x of image.
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* @param y Position y of image.
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* @param spec Object spec to draw.
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* @param view The object's view.
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*/
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec)
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
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{
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ResolverObject object;
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NewObjectResolver(&object, spec, NULL, INVALID_TILE);
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NewObjectResolver(&object, spec, NULL, INVALID_TILE, view);
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const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) return;
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@@ -468,8 +477,23 @@ void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec)
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DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
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}
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/**
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* Perform a callback for an object.
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* @param callback The callback to perform.
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* @param param1 The first parameter to pass to the NewGRF.
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* @param param2 The second parameter to pass to the NewGRF.
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* @param spec The specification of the object / the entry point.
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* @param o The object to call the callback for.
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* @param tile The tile the callback is called for.
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* @return The result of the callback.
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*/
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uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile)
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{
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return GetObjectCallback(callback, param1, param2, spec, o, tile);
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}
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/** Helper class for animation control. */
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struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, GetObjectCallback> {
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struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, StubGetObjectCallback> {
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static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
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static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
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