Add new signal type: no-entry signal

This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction

Add a setting for whether this is shown in the signal UI.
Off by default.
This commit is contained in:
Jonathan G Rennison
2021-09-04 03:14:09 +01:00
parent b3aa59c85d
commit 5d351a14d2
31 changed files with 256 additions and 31 deletions

View File

@@ -177,6 +177,15 @@ static void LoadSpriteTables()
DupSprite(SPR_PROGSIGNAL_BASE + i, SPR_DUP_PROGSIGNAL_BASE + i);
}
/* Extra signal sprites. */
SpriteFile &extrasig_file = LoadGrfFile("extra_signals.grf", SPR_EXTRASIGNAL_BASE, false);
extrasig_file.flags |= SFF_PROGSIG;
/* Fill duplicate extra signal graphics sprite block */
for (uint i = 0; i < EXTRASIGNAL_SPRITE_COUNT; i++) {
DupSprite(SPR_EXTRASIGNAL_BASE + i, SPR_DUP_EXTRASIGNAL_BASE + i);
}
/* Tracerestrict sprites. */
LoadGrfFile("tracerestrict.grf", SPR_TRACERESTRICT_BASE, false);