Add new signal type: no-entry signal
This is only passable in one direction, but does not have a signal or show an aspect in the opposite direction Add a setting for whether this is shown in the signal UI. Off by default.
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@@ -177,6 +177,15 @@ static void LoadSpriteTables()
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DupSprite(SPR_PROGSIGNAL_BASE + i, SPR_DUP_PROGSIGNAL_BASE + i);
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}
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/* Extra signal sprites. */
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SpriteFile &extrasig_file = LoadGrfFile("extra_signals.grf", SPR_EXTRASIGNAL_BASE, false);
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extrasig_file.flags |= SFF_PROGSIG;
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/* Fill duplicate extra signal graphics sprite block */
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for (uint i = 0; i < EXTRASIGNAL_SPRITE_COUNT; i++) {
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DupSprite(SPR_EXTRASIGNAL_BASE + i, SPR_DUP_EXTRASIGNAL_BASE + i);
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}
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/* Tracerestrict sprites. */
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LoadGrfFile("tracerestrict.grf", SPR_TRACERESTRICT_BASE, false);
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