Add new signal type: no-entry signal

This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction

Add a setting for whether this is shown in the signal UI.
Off by default.
This commit is contained in:
Jonathan G Rennison
2021-09-04 03:14:09 +01:00
parent b3aa59c85d
commit 5d351a14d2
31 changed files with 256 additions and 31 deletions

View File

@@ -116,6 +116,7 @@ enum Action0RemapPropertyIds {
A0RPI_BRIDGE_PILLAR_FLAGS,
A0RPI_BRIDGE_AVAILABILITY_FLAGS,
A0RPI_RAILTYPE_ENABLE_PROGRAMMABLE_SIGNALS,
A0RPI_RAILTYPE_ENABLE_NO_ENTRY_SIGNALS,
A0RPI_RAILTYPE_ENABLE_RESTRICTED_SIGNALS,
A0RPI_RAILTYPE_DISABLE_REALISTIC_BRAKING,
A0RPI_RAILTYPE_ENABLE_SIGNAL_RECOLOUR,
@@ -123,6 +124,7 @@ enum Action0RemapPropertyIds {
A0RPI_ROADTYPE_EXTRA_FLAGS,
A0RPI_GLOBALVAR_EXTRA_STATION_NAMES,
A0RPI_SIGNALS_ENABLE_PROGRAMMABLE_SIGNALS,
A0RPI_SIGNALS_ENABLE_NO_ENTRY_SIGNALS,
A0RPI_SIGNALS_ENABLE_RESTRICTED_SIGNALS,
A0RPI_SIGNALS_ENABLE_SIGNAL_RECOLOUR,
A0RPI_SIGNALS_EXTRA_ASPECTS,
@@ -227,6 +229,7 @@ enum NewSignalCtrlFlags {
NSCF_PROGSIG = 1, ///< Custom signal sprites enabled for programmable pre-signals.
NSCF_RESTRICTEDSIG = 2, ///< Custom signal sprite flag enabled for restricted signals.
NSCF_RECOLOUR_ENABLED = 3, ///< Recolour sprites enabled
NSCF_NOENTRYSIG = 4, ///< Custom signal sprites enabled for no-entry signals.
};
enum {