Add new signal type: no-entry signal
This is only passable in one direction, but does not have a signal or show an aspect in the opposite direction Add a setting for whether this is shown in the signal UI. Off by default.
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@@ -202,6 +202,7 @@ struct GUISettings : public TimeSettings {
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bool show_restricted_signal_default; ///< Show restricted electric signals using the default sprite
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bool show_adv_tracerestrict_features; ///< Show advanced trace restrict features in UI
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bool show_progsig_ui; ///< Show programmable pre-signals feature in UI
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bool show_noentrysig_ui; ///< Show no-entry signals feature in UI
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bool show_veh_list_cargo_filter; ///< Show cargo list filter in UI
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uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
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byte starting_colour; ///< default color scheme for the company to start a new game with
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