(svn r18486) -Fix: when switching language and you're getting a different font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
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@@ -70,6 +70,8 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, int z = -1, bool instant = false);
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void UpdateAllVirtCoords();
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extern Point _tile_fract_coords;
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#endif /* VIEWPORT_FUNC_H */
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