(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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@@ -149,7 +149,7 @@ enum {
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CMD_GIVE_MONEY = 112,
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CMD_CHANGE_PATCH_SETTING = 113,
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CMD_RENEW_VEHICLE = 114,
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CMD_REPLACE_VEHICLE = 114,
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};
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enum {
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@@ -172,6 +172,7 @@ enum {
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CMD_NO_WATER = 0x400,
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CMD_NETWORK_COMMAND = 0x800, // execute the command without sending it on the network
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CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
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CMD_SHOW_NO_ERROR = 0x2000,
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};
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//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
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