(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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@@ -692,6 +692,14 @@ void SetVScrollCount(Window *w, int num)
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if (num < w->vscroll.pos) w->vscroll.pos = num;
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}
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void SetVScroll2Count(Window *w, int num)
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{
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w->vscroll2.count = num;
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num -= w->vscroll2.cap;
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if (num < 0) num = 0;
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if (num < w->vscroll2.pos) w->vscroll2.pos = num;
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}
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void SetHScrollCount(Window *w, int num)
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{
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w->hscroll.count = num;
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@@ -700,7 +708,6 @@ void SetHScrollCount(Window *w, int num)
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if (num < w->hscroll.pos) w->hscroll.pos = num;
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}
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int HandleEditBoxKey(Window *w, int wid, WindowEvent *we)
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{
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byte *p;
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