(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent 5eeab7fcfe
commit 5da75918c0
27 changed files with 1247 additions and 270 deletions

View File

@@ -400,7 +400,7 @@ static void ShipEnterDepot(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
MaybeRenewVehicle(v);
MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
@@ -975,30 +975,38 @@ int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// p1 = vehicle
// p2 = new cargo
// p2 = new cargo (0xFF)
// p2 = skip check for stopped in hanger (0x0100)
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
byte SkipStoppedInDepotCheck = (p2 & 0x100) >> 8; //excludes the cargo value
p2 = p2 & 0xFF;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (!IsShipDepotTile(v->tile) ||
!(v->vehstatus&VS_STOPPED) ||
v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
if (!( SkipStoppedInDepotCheck )) {
if (!IsShipDepotTile(v->tile) ||
!(v->vehstatus&VS_STOPPED) ||
v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
cost = 0;
if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) {
cost = _price.ship_base >> 7;
}
if (flags & DC_EXEC) {
v->cargo_count = 0;
//autorefitted ships wants to keep the cargo
//it will be checked if the cargo is valid in CmdRenewVehicle
if (!(SkipStoppedInDepotCheck))
v->cargo_count = 0;
v->cargo_type = (byte)p2;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}