(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent 5eeab7fcfe
commit 5da75918c0
27 changed files with 1247 additions and 270 deletions

View File

@@ -12,6 +12,25 @@
#include "player.h"
#include "engine.h"
void Set_DPARAM_Ship_Build_Window(uint16 engine_number)
{
YearMonthDay ymd;
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
Engine *e;
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
SetDParam(1, svi->max_speed * 10 >> 5);
SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
SetDParam(3, svi->capacity);
SetDParam(4, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
SetDParam(5, svi->running_cost * _price.ship_running >> 8);
e = &_engines[engine_number];
SetDParam(7, e->lifelength);
SetDParam(8, e->reliability * 100 >> 16);
ConvertDayToYMD(&ymd, e->intro_date);
SetDParam(6, ymd.year + 1920);
}
static void DrawShipImage(Vehicle *v, int x, int y, VehicleID selection);
@@ -317,7 +336,6 @@ void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
static void NewShipWndProc(Window *w, WindowEvent *e)
{
YearMonthDay ymd;
switch(e->event) {
case WE_PAINT:
if (w->window_number == 0)
@@ -362,21 +380,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
WP(w,buildtrain_d).sel_engine = selected_id;
if (selected_id != -1) {
const ShipVehicleInfo *svi = ShipVehInfo(selected_id);
Engine *e;
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
SetDParam(1, svi->max_speed * 10 >> 5);
SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
SetDParam(3, svi->capacity);
SetDParam(4, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
SetDParam(5, svi->running_cost * _price.ship_running >> 8);
e = &_engines[selected_id];
SetDParam(7, e->lifelength);
SetDParam(8, e->reliability * 100 >> 16);
ConvertDayToYMD(&ymd, e->intro_date);
SetDParam(6, ymd.year + 1920);
Set_DPARAM_Ship_Build_Window(selected_id);
DrawString(2, 111, STR_980A_COST_SPEED_CAPACITY_RUNNING, 0);
}
@@ -881,7 +885,7 @@ static Widget _player_ships_widgets[] = {
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, 14, 130, 259, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
{ WIDGETS_END},
};
@@ -986,7 +990,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
case 4: case 5:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0);
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
@@ -1024,7 +1028,12 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
ShowBuildShipWindow(0);
} break;
case 10: {
ShowReplaceVehicleWindow(VEH_Ship);
break;
}
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */