(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
45
ship_gui.c
45
ship_gui.c
@@ -12,6 +12,25 @@
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#include "player.h"
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#include "engine.h"
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void Set_DPARAM_Ship_Build_Window(uint16 engine_number)
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{
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YearMonthDay ymd;
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const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
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Engine *e;
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SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
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SetDParam(1, svi->max_speed * 10 >> 5);
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SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
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SetDParam(3, svi->capacity);
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SetDParam(4, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
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SetDParam(5, svi->running_cost * _price.ship_running >> 8);
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e = &_engines[engine_number];
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SetDParam(7, e->lifelength);
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SetDParam(8, e->reliability * 100 >> 16);
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ConvertDayToYMD(&ymd, e->intro_date);
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SetDParam(6, ymd.year + 1920);
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}
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static void DrawShipImage(Vehicle *v, int x, int y, VehicleID selection);
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@@ -317,7 +336,6 @@ void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
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static void NewShipWndProc(Window *w, WindowEvent *e)
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{
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YearMonthDay ymd;
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switch(e->event) {
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case WE_PAINT:
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if (w->window_number == 0)
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@@ -362,21 +380,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
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WP(w,buildtrain_d).sel_engine = selected_id;
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if (selected_id != -1) {
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const ShipVehicleInfo *svi = ShipVehInfo(selected_id);
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Engine *e;
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SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
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SetDParam(1, svi->max_speed * 10 >> 5);
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SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
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SetDParam(3, svi->capacity);
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SetDParam(4, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
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SetDParam(5, svi->running_cost * _price.ship_running >> 8);
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e = &_engines[selected_id];
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SetDParam(7, e->lifelength);
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SetDParam(8, e->reliability * 100 >> 16);
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ConvertDayToYMD(&ymd, e->intro_date);
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SetDParam(6, ymd.year + 1920);
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Set_DPARAM_Ship_Build_Window(selected_id);
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DrawString(2, 111, STR_980A_COST_SPEED_CAPACITY_RUNNING, 0);
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}
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@@ -881,7 +885,7 @@ static Widget _player_ships_widgets[] = {
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{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
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{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
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{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, 14, 130, 259, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
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{ WIDGETS_END},
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};
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@@ -986,7 +990,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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break;
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case 4: case 5:/* Select sorting criteria dropdown menu */
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ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0);
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ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
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return;
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case 7: { /* Matrix to show vehicles */
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uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
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@@ -1024,7 +1028,12 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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ShowBuildShipWindow(0);
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} break;
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case 10: {
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ShowReplaceVehicleWindow(VEH_Ship);
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break;
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}
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}
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} break;
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case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
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