(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
This commit is contained in:
@@ -1365,7 +1365,7 @@ void GameLoop()
|
||||
|
||||
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
|
||||
|
||||
if (!_pause_mode || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
|
||||
if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
|
||||
|
||||
InputLoop();
|
||||
|
||||
|
Reference in New Issue
Block a user