Add initial support for loading ChillPP v14.7 savegames

This commit is contained in:
Jonathan G Rennison
2020-01-01 23:14:00 +00:00
parent 71db9ebc3b
commit 5dc1027c6b
14 changed files with 288 additions and 21 deletions

View File

@@ -80,11 +80,13 @@ enum SlXvFeatureIndex {
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
XSLFI_ZPOS_32_BIT, ///< Vehicle/sign z_pos is 32 bit instead of 8 bit, but savegame version may be before this became true in trunk
XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature
XSLFI_TRAFFIC_LIGHTS, ///< This save game uses road traffic lights
XSLFI_RAIL_AGEING, ///< This save game uses the rail aging patch
XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
XSLFI_JOKERPP, ///< This is a JokerPP game, use this for loading some settings
XSLFI_CHILLPP, ///< This is a ChillPP game, use this for loading some settings
XSLFI_SIZE, ///< Total count of features, including null feature
};