Add setting for milliseconds per game tick mode
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@@ -24,8 +24,8 @@ typedef uint8 Day; ///< Type for the day of the month, note: 1 based, first d
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/**
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* 1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885. On
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* an overflow the new day begun and 65535 / 885 = 74.
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* 1 tick is approximately 30 ms.
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* 1 day is thus about 2 seconds (74 * 30 = 2220) on a machine that can run OpenTTD normally
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* 1 tick is approximately 27 ms.
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* 1 day is thus about 2 seconds (74 * 27 = 1998) on a machine that can run OpenTTD normally
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*/
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static const int DAY_TICKS = 74; ///< ticks per day
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static const int DAYS_IN_YEAR = 365; ///< days per year
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