Debug: Detect which frame's state first diverged after a desync
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@@ -132,6 +132,7 @@ enum PacketGameType {
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PACKET_CLIENT_DESYNC_LOG, ///< A client reports a desync log
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PACKET_SERVER_DESYNC_LOG, ///< A server reports a desync log
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PACKET_CLIENT_DESYNC_MSG, ///< A client reports a desync message
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PACKET_CLIENT_DESYNC_SYNC_DATA, ///< A client reports desync sync data
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PACKET_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@@ -454,6 +455,7 @@ protected:
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_DESYNC_LOG(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_SYNC_DATA(Packet *p);
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/**
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* Notification that a client left the game:
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