Debug: Detect which frame's state first diverged after a desync

This commit is contained in:
Jonathan G Rennison
2022-11-13 01:07:53 +00:00
parent 7582993d00
commit 5e00d535bc
10 changed files with 97 additions and 0 deletions

View File

@@ -39,6 +39,7 @@ protected:
NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_DESYNC_SYNC_DATA(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
@@ -86,6 +87,9 @@ public:
std::string desync_log;
uint desync_frame_seed = 0;
uint desync_frame_state_checksum = 0;
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();