Feature: [GS] Scriptable league tables (#10001)
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src/league_base.h
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68
src/league_base.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file league_base.h %LeagueTable base class. */
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#ifndef LEAGUE_BASE_H
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#define LEAGUE_BASE_H
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#include "company_type.h"
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#include "goal_type.h"
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#include "league_type.h"
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#include "core/pool_type.hpp"
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bool IsValidLink(Link link);
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typedef Pool<LeagueTableElement, LeagueTableElementID, 64, 64000> LeagueTableElementPool;
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extern LeagueTableElementPool _league_table_element_pool;
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typedef Pool<LeagueTable, LeagueTableID, 4, 256> LeagueTablePool;
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extern LeagueTablePool _league_table_pool;
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/**
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* Struct about league table elements.
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* Each LeagueTable is composed of one or more elements. Elements are sorted by their rating (higher=better).
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**/
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struct LeagueTableElement : LeagueTableElementPool::PoolItem<&_league_table_element_pool> {
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LeagueTableID table; ///< Id of the table which this element belongs to
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uint64 rating; ///< Value that determines ordering of elements in the table (higher=better)
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CompanyID company; ///< Company Id to show the color blob for or INVALID_COMPANY
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std::string text; ///< Text of the element
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std::string score; ///< String representation of the score associated with the element
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Link link; ///< What opens when element is clicked
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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*/
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LeagueTableElement() { }
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/**
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* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
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*/
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~LeagueTableElement() { }
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};
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/** Struct about custom league tables */
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struct LeagueTable : LeagueTablePool::PoolItem<&_league_table_pool> {
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std::string title; ///< Title of the table
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std::string header; ///< Text to show above the table
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std::string footer; ///< Text to show below the table
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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*/
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LeagueTable() { }
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/**
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* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
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*/
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~LeagueTable() { }
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};
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#endif /* LEAGUE_BASE_H */
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