Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace all the time-based timeouts, lag-detection, "execute every N" we have. As it uses RAII, you can safely use it as static variable, class member, temporary variable, etc. As soon as it goes out-of-scope, it will be safely removed. This allows for much easier to read code when it comes to intervals.
This commit is contained in:

committed by
Patric Stout

parent
730687080a
commit
5e1bcee39b
55
src/date.cpp
55
src/date.cpp
@@ -20,6 +20,8 @@
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#include "saveload/saveload.h"
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#include "newgrf_profiling.h"
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#include "widgets/statusbar_widget.h"
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#include "timer/timer.h"
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#include "timer/timer_game_calendar.h"
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#include "safeguards.h"
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@@ -189,7 +191,7 @@ static const Month _autosave_months[] = {
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/**
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* Runs various procedures that have to be done yearly
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*/
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static void OnNewYear()
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static IntervalTimer<TimerGameCalendar> _on_new_year({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
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{
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CompaniesYearlyLoop();
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VehiclesYearlyLoop();
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@@ -222,12 +224,12 @@ static void OnNewYear()
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}
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if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
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}
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});
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/**
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* Runs various procedures that have to be done monthly
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*/
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static void OnNewMonth()
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static IntervalTimer<TimerGameCalendar> _on_new_month({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::NONE}, [](auto)
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{
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if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
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_do_autosave = true;
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@@ -242,12 +244,12 @@ static void OnNewMonth()
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SubsidyMonthlyLoop();
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StationMonthlyLoop();
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if (_network_server) NetworkServerMonthlyLoop();
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}
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});
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/**
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* Runs various procedures that have to be done daily
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*/
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static void OnNewDay()
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static IntervalTimer<TimerGameCalendar> _on_new_day({TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [](auto)
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{
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if (!_newgrf_profilers.empty() && _newgrf_profile_end_date <= _date) {
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NewGRFProfiler::FinishAll();
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@@ -263,45 +265,4 @@ static void OnNewDay()
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/* Refresh after possible snowline change */
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SetWindowClassesDirty(WC_TOWN_VIEW);
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}
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/**
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* Increases the tick counter, increases date and possibly calls
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* procedures that have to be called daily, monthly or yearly.
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*/
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void IncreaseDate()
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{
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/* increase day, and check if a new day is there? */
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_tick_counter++;
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if (_game_mode == GM_MENU) return;
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_date_fract++;
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if (_date_fract < DAY_TICKS) return;
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_date_fract = 0;
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/* increase day counter */
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_date++;
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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/* check if we entered a new month? */
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bool new_month = ymd.month != _cur_month;
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/* check if we entered a new year? */
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bool new_year = ymd.year != _cur_year;
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/* update internal variables before calling the daily/monthly/yearly loops */
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_cur_month = ymd.month;
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_cur_year = ymd.year;
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/* yes, call various daily loops */
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OnNewDay();
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/* yes, call various monthly loops */
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if (new_month) OnNewMonth();
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/* yes, call various yearly loops */
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if (new_year) OnNewYear();
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}
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});
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