Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace all the time-based timeouts, lag-detection, "execute every N" we have. As it uses RAII, you can safely use it as static variable, class member, temporary variable, etc. As soon as it goes out-of-scope, it will be safely removed. This allows for much easier to read code when it comes to intervals.
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Patric Stout

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730687080a
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86
src/timer/timer_manager.h
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86
src/timer/timer_manager.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file timer_manager.h Definition of the TimerManager */
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/** @note don't include this file; include "timer.h". */
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#ifndef TIMER_MANAGER_H
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#define TIMER_MANAGER_H
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#include "stdafx.h"
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#include <set>
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template <typename TTimerType>
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class BaseTimer;
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/**
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* The TimerManager manages a single Timer-type.
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*
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* It allows for automatic registration and unregistration of timers like Interval and OneShot.
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*
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* Each Timer-type needs to implement the Elapsed() method, and distribute that to the timers if needed.
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*/
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template <typename TTimerType>
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class TimerManager {
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public:
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using TElapsed = typename TTimerType::TElapsed;
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/* Avoid copying this object; it is a singleton object. */
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TimerManager(TimerManager const &) = delete;
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TimerManager &operator=(TimerManager const &) = delete;
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/**
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* Register a timer.
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*
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* @param timer The timer to register.
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*/
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static void RegisterTimer(BaseTimer<TTimerType> &timer) {
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GetTimers().insert(&timer);
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}
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/**
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* Unregister a timer.
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*
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* @param timer The timer to unregister.
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*/
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static void UnregisterTimer(BaseTimer<TTimerType> &timer) {
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GetTimers().erase(&timer);
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}
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/**
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* Called when time for this timer elapsed.
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*
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* The implementation per type is different, but they all share a similar goal:
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* Call the Elapsed() method of all active timers.
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*
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* @param value The amount of time that has elapsed.
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*/
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static void Elapsed(TElapsed value);
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private:
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/**
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* Sorter for timers.
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*
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* It will sort based on the period, smaller first. If the period is the
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* same, it will sort based on the pointer value.
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*/
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struct base_timer_sorter {
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bool operator() (BaseTimer<TTimerType> *a, BaseTimer<TTimerType> *b) const {
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if (a->period == b->period) return a < b;
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return a->period < b->period;
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}
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};
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/** Singleton list, to store all the active timers. */
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static std::set<BaseTimer<TTimerType> *, base_timer_sorter> &GetTimers() {
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static std::set<BaseTimer<TTimerType> *, base_timer_sorter> timers;
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return timers;
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}
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};
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#endif /* TIMER_MANAGER_H */
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