Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace all the time-based timeouts, lag-detection, "execute every N" we have. As it uses RAII, you can safely use it as static variable, class member, temporary variable, etc. As soon as it goes out-of-scope, it will be safely removed. This allows for much easier to read code when it comes to intervals.
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committed by
Patric Stout

parent
730687080a
commit
5e1bcee39b
60
src/timer/timer_window.cpp
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60
src/timer/timer_window.cpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file timer_window.cpp
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* This file implements the timer logic for the Window system.
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*/
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#include "stdafx.h"
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#include "timer.h"
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#include "timer_window.h"
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#include "safeguards.h"
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template<>
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void IntervalTimer<TimerWindow>::Elapsed(TimerWindow::TElapsed delta)
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{
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if (this->period == std::chrono::milliseconds::zero()) return;
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this->storage.elapsed += delta;
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uint count = 0;
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while (this->storage.elapsed >= this->period) {
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this->storage.elapsed -= this->period;
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count++;
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}
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if (count > 0) {
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this->callback(count);
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}
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}
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template<>
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void TimeoutTimer<TimerWindow>::Elapsed(TimerWindow::TElapsed delta)
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{
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if (this->fired) return;
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if (this->period == std::chrono::milliseconds::zero()) return;
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this->storage.elapsed += delta;
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if (this->storage.elapsed >= this->period) {
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this->callback();
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this->fired = true;
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}
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}
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template<>
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void TimerManager<TimerWindow>::Elapsed(TimerWindow::TElapsed delta)
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{
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/* Make a temporary copy of the timers, as a timer's callback might add/remove other timers. */
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auto timers = TimerManager<TimerWindow>::GetTimers();
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for (auto timer : timers) {
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timer->Elapsed(delta);
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}
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}
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