Only discard sprite zoom levels when a suitable higher zoom level is defined in the same colour mode This is to avoid placeholder or empty sprites being used, causing visual artefacts
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@@ -17,6 +17,7 @@
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#include "../core/math_func.hpp"
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#include "../core/alloc_type.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../spritecache.h"
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#include "grf.hpp"
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#include "../safeguards.h"
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@@ -241,7 +242,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
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return 0;
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}
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uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
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uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
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{
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static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
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@@ -269,7 +270,19 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
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bool is_wanted_zoom_lvl;
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if (sprite_type != ST_MAPGEN) {
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is_wanted_zoom_lvl = (zoom < lengthof(zoom_lvl_map) && zoom_lvl_map[zoom] >= _settings_client.gui.sprite_zoom_min);
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if (zoom < lengthof(zoom_lvl_map)) {
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is_wanted_zoom_lvl = true;
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if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_2X &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_2X) {
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is_wanted_zoom_lvl = false;
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}
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if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_4X &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_4X) {
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is_wanted_zoom_lvl = false;
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}
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} else {
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is_wanted_zoom_lvl = false;
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}
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} else {
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is_wanted_zoom_lvl = (zoom == 0);
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}
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@@ -326,10 +339,10 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
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return loaded_sprites;
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}
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uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
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uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
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{
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if (this->container_ver >= 2) {
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return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp);
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return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags);
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} else {
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return LoadSpriteV1(sprite, file, file_pos, sprite_type, load_32bpp);
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}
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@@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
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byte container_ver;
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public:
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SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
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uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
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uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags);
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};
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#endif /* SPRITELOADER_GRF_HPP */
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@@ -72,9 +72,10 @@ public:
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* @param file_pos The position within the file the image begins.
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* @param sprite_type The type of sprite we're trying to load.
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* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
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* @param control_flags Control flags, see SpriteCacheCtrlFlags.
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* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
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*/
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0;
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virtual ~SpriteLoader() { }
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};
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