Only discard sprite zoom levels when a suitable higher zoom level is defined in the same colour mode This is to avoid placeholder or empty sprites being used, causing visual artefacts
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@@ -72,9 +72,10 @@ public:
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* @param file_pos The position within the file the image begins.
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* @param sprite_type The type of sprite we're trying to load.
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* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
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* @param control_flags Control flags, see SpriteCacheCtrlFlags.
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* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
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*/
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0;
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virtual ~SpriteLoader() { }
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};
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