(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
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14
vehicle.h
14
vehicle.h
@@ -142,7 +142,7 @@ struct Vehicle {
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StringID string_id; // Displayed string
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UnitID unitnumber; // unit number, for display purposes only
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byte owner; // which player owns the vehicle?
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PlayerID owner; // which player owns the vehicle?
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TileIndex tile; // Current tile index
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TileIndex dest_tile; // Heading for this tile
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@@ -188,14 +188,14 @@ struct Vehicle {
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byte tick_counter;// increased by one for each tick
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/* Begin Order-stuff */
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Order current_order; //! The current order (+ status, like: loading)
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byte cur_order_index; //! The index to the current order
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Order current_order; //! The current order (+ status, like: loading)
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OrderID cur_order_index; //! The index to the current order
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Order *orders; //! Pointer to the first order for this vehicle
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byte num_orders; //! How many orders there are in the list
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Order *orders; //! Pointer to the first order for this vehicle
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OrderID num_orders; //! How many orders there are in the list
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Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
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Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
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Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
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Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
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/* End Order-stuff */
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// Boundaries for the current position in the world and a next hash link.
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