(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)

- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
This commit is contained in:
Darkvater
2005-05-11 00:00:27 +00:00
parent fe223eccf4
commit 5e6923e936
18 changed files with 355 additions and 314 deletions

View File

@@ -142,7 +142,7 @@ struct Vehicle {
StringID string_id; // Displayed string
UnitID unitnumber; // unit number, for display purposes only
byte owner; // which player owns the vehicle?
PlayerID owner; // which player owns the vehicle?
TileIndex tile; // Current tile index
TileIndex dest_tile; // Heading for this tile
@@ -188,14 +188,14 @@ struct Vehicle {
byte tick_counter;// increased by one for each tick
/* Begin Order-stuff */
Order current_order; //! The current order (+ status, like: loading)
byte cur_order_index; //! The index to the current order
Order current_order; //! The current order (+ status, like: loading)
OrderID cur_order_index; //! The index to the current order
Order *orders; //! Pointer to the first order for this vehicle
byte num_orders; //! How many orders there are in the list
Order *orders; //! Pointer to the first order for this vehicle
OrderID num_orders; //! How many orders there are in the list
Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
/* End Order-stuff */
// Boundaries for the current position in the world and a next hash link.